GetWeaponFlags: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">value getWeaponFlags ( theWeapon, string theFlag )</syntaxhighlight> | <syntaxhighlight lang="lua">value getWeaponFlags ( weapon theWeapon, string theFlag )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 15:04, 9 September 2013
Gets the flags of the custom weapon (used to determine what to hit)
Syntax
value getWeaponFlags ( weapon theWeapon, string theFlag )
Required Arguments
- theWeapon: The weapon to set the flag of.
- theFlag: The weapon flag to get:
- bool disable_model disable the weapon model of the weapon
- flags edit the processLineOfSight flags used to find the hit position
- bool checkBuildings
- bool checkCarTires
- bool checkDummies
- bool checkObjects
- bool checkPeds
- bool checkVehicles
- bool checkSeeThroughStuff
- bool checkShootThroughStuff
- bool instant_reload reload the weapon instantly rather than doing a reload
- bool shoot_if_out_of_range shoot the target position if out of weapon range
- bool shoot_if_blocked shoot the target position if blocked
Returns
Returns the value(s) on success (flags have 8 values), false otherwise.
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget