GetWeaponFlags: Difference between revisions

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(Added an example section and added this function to "Needs Example" template.)
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
Gets the flags of the custom weapon (used to determine what to hit)
Gets the flags of the custom weapon (used to determine what to hit)


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===Returns===
===Returns===
Returns the ''value(s)'' on success (flags have 8 values), ''false'' otherwise.
Returns the ''value(s)'' on success (flags have 8 values), ''false'' otherwise.
==Example==
<syntaxhighlight lang="lua">--TODO</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 22:43, 9 September 2013

Accessories-text-editor.png Script Example Missing Function GetWeaponFlags needs a script example, help out by writing one.

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Gets the flags of the custom weapon (used to determine what to hit)

Syntax

value getWeaponFlags ( weapon theWeapon, string theFlag )

Required Arguments

  • theWeapon: The weapon to set the flag of.
  • theFlag: The weapon flag to get:
    • bool disable_model disable the weapon model of the weapon
    • flags edit the processLineOfSight flags used to find the hit position
    • bool checkBuildings
    • bool checkCarTires
    • bool checkDummies
    • bool checkObjects
    • bool checkPeds
    • bool checkVehicles
    • bool checkSeeThroughStuff
    • bool checkShootThroughStuff
    • bool instant_reload reload the weapon instantly rather than doing a reload
    • bool shoot_if_out_of_range shoot the target position if out of weapon range
    • bool shoot_if_blocked shoot the target position if blocked

Returns

Returns the value(s) on success (flags have 8 values), false otherwise.

Example

--TODO

Requirements

This template will be deleted.

See Also