GetWeaponFlags: Difference between revisions
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(Added an example section and added this function to "Needs Example" template.) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Needs_Example}} | |||
Gets the flags of the custom weapon (used to determine what to hit) | Gets the flags of the custom weapon (used to determine what to hit) | ||
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===Returns=== | ===Returns=== | ||
Returns the ''value(s)'' on success (flags have 8 values), ''false'' otherwise. | Returns the ''value(s)'' on success (flags have 8 values), ''false'' otherwise. | ||
==Example== | |||
<syntaxhighlight lang="lua">--TODO</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 22:43, 9 September 2013
Script Example Missing Function GetWeaponFlags needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Gets the flags of the custom weapon (used to determine what to hit)
Syntax
value getWeaponFlags ( weapon theWeapon, string theFlag )
Required Arguments
- theWeapon: The weapon to set the flag of.
- theFlag: The weapon flag to get:
- bool disable_model disable the weapon model of the weapon
- flags edit the processLineOfSight flags used to find the hit position
- bool checkBuildings
- bool checkCarTires
- bool checkDummies
- bool checkObjects
- bool checkPeds
- bool checkVehicles
- bool checkSeeThroughStuff
- bool checkShootThroughStuff
- bool instant_reload reload the weapon instantly rather than doing a reload
- bool shoot_if_out_of_range shoot the target position if out of weapon range
- bool shoot_if_blocked shoot the target position if blocked
Returns
Returns the value(s) on success (flags have 8 values), false otherwise.
Example
--TODO
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget