GetWeaponOwner: Difference between revisions
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(Added an example section and added this function to "Needs Example" template.) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Needs_Example}} | |||
Get the owner of the custom weapon (used for lag compensation.) | Get the owner of the custom weapon (used for lag compensation.) | ||
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===Returns=== | ===Returns=== | ||
Returns the ''player element'' of the custom weapon owner, ''false'' otherwise. | Returns the ''player element'' of the custom weapon owner, ''false'' otherwise. | ||
==Example== | |||
<syntaxhighlight lang="lua">--TODO</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 22:44, 9 September 2013
Script Example Missing Function GetWeaponOwner needs a script example, help out by writing one. | |
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Get the owner of the custom weapon (used for lag compensation.)
Syntax
player getWeaponOwner ( weapon theWeapon )
Required Arguments
- theWeapon: The weapon to get the owner of.
Returns
Returns the player element of the custom weapon owner, false otherwise.
Example
--TODO
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget