GetWeaponState: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns a [[string]] indicating the weapon state, ''false'' otherwise. | Returns a [[string]] indicating the weapon state, ''false'' otherwise. | ||
* '''reloading''': | * '''reloading''': the weapon is reloading | ||
* '''firing''': | * '''firing''': the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate | ||
* '''ready''': | * '''ready''': the weapon is idle | ||
==Example== | ==Example== |
Revision as of 22:29, 4 October 2014
Get the state of the custom weapon.
Syntax
string getWeaponState ( weapon theWeapon )
Required Arguments
- theWeapon: the weapon to get the target of.
Returns
Returns a string indicating the weapon state, false otherwise.
- reloading: the weapon is reloading
- firing: the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- ready: the weapon is idle
Example
This command will block players from reloading while they are still reloading
addCommandHandler ( "reload", function ( thePlayer ) if ( getWeaponState ( getPedWeapon ( thePlayer ) ) == "reloading" ) then outputChatBox ( "You are still reloading...", thePlayer ) return end reloadPedWeapon ( thePlayer ) end )
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget