GetWeaponState: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
* '''theWeapon:''' | * '''theWeapon:''' the [[weapon]] to get the target of. | ||
===Returns=== | ===Returns=== |
Revision as of 22:28, 4 October 2014
Get the state of the custom weapon.
Syntax
string getWeaponState ( weapon theWeapon )
Required Arguments
- theWeapon: the weapon to get the target of.
Returns
Returns a string indicating the weapon state, false otherwise.
- reloading: The weapon is reloading
- firing: The weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- ready: The weapon is idle
Example
This command will block players from reloading while they are still reloading
addCommandHandler ( "reload", function ( thePlayer ) if ( getWeaponState ( getPedWeapon ( thePlayer ) ) == "reloading" ) then outputChatBox ( "You are still reloading...", thePlayer ) return end reloadPedWeapon ( thePlayer ) end )
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget