GetWeaponState: Difference between revisions
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===Returns=== | ===Returns=== | ||
** "reloading" - the weapon is reloading | ** "reloading" - the weapon is reloading | ||
** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate | ** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate | ||
** "ready" - the weapon is idle | ** "ready" - the weapon is idle | ||
Returns the ''state'' of the custom weapon, ''false'' otherwise. | |||
==Requirements== | ==Requirements== |
Revision as of 23:16, 8 September 2012
Get the state of the custom weapon.
Syntax
string getWeaponState ( theWeapon )
Required Arguments
- theWeapon: The weapon to get the target of.
Returns
- "reloading" - the weapon is reloading
- "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- "ready" - the weapon is idle
Returns the state of the custom weapon, false otherwise.
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget