GetWeaponState: Difference between revisions
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(Added OOP syntax and improved the example) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function gets the state of a [[Element/Weapon|custom weapon]]. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">string getWeaponState ( weapon theWeapon )</syntaxhighlight> | <syntaxhighlight lang="lua">string getWeaponState ( weapon theWeapon )</syntaxhighlight> | ||
===Required | ===Required arguments=== | ||
* '''theWeapon:''' the [[weapon]] to get the | * '''theWeapon:''' the [[Element/Weapon|weapon]] to get the state of. | ||
===Returns=== | ===Returns=== | ||
* A [[string]] indicating the weapon state | * A [[string]] if the [[Element/Weapon|weapon]] is valid, indicating the weapon state, which can be: | ||
** '''reloading''': the weapon is reloading | ** '''reloading''': the weapon is reloading. | ||
** '''firing''': the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate | ** '''firing''': the weapon will constantly fire (unless any shooting blocking flags are set) according to its assigned firing rate. | ||
** '''ready''': the weapon is idle | ** '''ready''': the weapon is idle. | ||
* ''false'' | * ''false'' if an error occured or the [[Element/Weapon|weapon]] is invalid. | ||
==Example== | ==Example== | ||
This | This example creates a gun where the local player is and informs any player about its state. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">local function testWeaponState() | ||
local weapon = createWeapon("m4", getElementPosition(localPlayer)) -- Create the weapon | |||
outputChatBox("The weapon that has just been created state is " .. getWeaponState(weapon) .. ".") -- Tell the player its state | |||
end | |||
addEventHandler("onClientResourceStart", resourceRoot, testWeaponState) | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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{{Requirements|n/a|1.3.0-9.04555|}} | {{Requirements|n/a|1.3.0-9.04555|}} | ||
==See | ==See also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Revision as of 16:22, 23 December 2014
This function gets the state of a custom weapon.
Syntax
string getWeaponState ( weapon theWeapon )
Required arguments
- theWeapon: the weapon to get the state of.
Returns
- A string if the weapon is valid, indicating the weapon state, which can be:
- reloading: the weapon is reloading.
- firing: the weapon will constantly fire (unless any shooting blocking flags are set) according to its assigned firing rate.
- ready: the weapon is idle.
- false if an error occured or the weapon is invalid.
Example
This example creates a gun where the local player is and informs any player about its state.
local function testWeaponState() local weapon = createWeapon("m4", getElementPosition(localPlayer)) -- Create the weapon outputChatBox("The weapon that has just been created state is " .. getWeaponState(weapon) .. ".") -- Tell the player its state end addEventHandler("onClientResourceStart", resourceRoot, testWeaponState)
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget