GetWeaponState

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Revision as of 23:07, 8 September 2012 by Kenix1 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Get the state of the custom weapon. ==Syntax== <syntaxhighlight lang="lua">string getWeaponState ( theWeapon )</syntaxhighlight> ===Required Arguments=== * '''theWeapon:''' T...")
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Get the state of the custom weapon.

Syntax

string getWeaponState ( theWeapon )

Required Arguments

  • theWeapon: The weapon to get the target of.

Returns

Returns the state of the custom weapon, false otherwise.

States:

    • "reloading" - the weapon is reloading
    • "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
    • "ready" - the weapon is idle

Requirements

This template will be deleted.

See Also