GetWeaponTarget: Difference between revisions
Jump to navigation
Jump to search
(Added OOP syntax) |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This functions gets the target of a [[Element/Weapon|custom weapon]]. | This functions gets the target of a [[Element/Weapon|custom weapon]]. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">element getWeaponTarget ( weapon theWeapon )</syntaxhighlight> | <syntaxhighlight lang="lua">nil/element/float getWeaponTarget ( weapon theWeapon )</syntaxhighlight> | ||
{{OOP|Variable is read only.|[[Element/Weapon|weapon]]:getTarget|target|setWeaponTarget}} | {{OOP|Variable is read only.|[[Element/Weapon|weapon]]:getTarget|target|setWeaponTarget}} | ||
Line 12: | Line 11: | ||
===Returns=== | ===Returns=== | ||
Returns the ''target | * Returns the ''target'' of the [[Element/Weapon|custom weapon]], which can be: | ||
**''[[nil]]'' if the weapon is in rotation based targeting. | |||
**3 [[float|floats]] if the weapon is firing at a fixed point. | |||
**an [[element]] if the weapon is firing an entity. | |||
* Returns ''false'' if the weapon element is not valid. | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example gets the weapon target when the player hit the colshape and outputs it to the chatbox. | ||
-- | <syntaxhighlight lang="lua">local col = createColSphere(1647.33984375,1785.03125,10.671875,8) -- Create col sphere near to LV hospital | ||
local weapon = createWeapon ("m4",1647.33984375,1785.03125,10.671875) -- Create the weapon | |||
== | function onClientColShapeHit(element, matchDim ) | ||
if (element == getLocalPlayer()) then -- Checks whether the entering element is the local player | |||
if weapon then -- if the weapon exist then | |||
setWeaponTarget (weapon,element,8) -- Set the weapon target to the localPlayer | |||
local target = getWeaponTarget (weapon) -- get weapon target | |||
if target and isElement(target) and getElementType(target) == "player" then | |||
outputChatBox("The target of the custom weapon: "..getPlayerName(target)) -- output to the chatbox | |||
end | |||
end | |||
end | |||
end | |||
addEventHandler("onClientColShapeHit",col,onClientColShapeHit)</syntaxhighlight> | |||
==See also== | ==See also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Latest revision as of 17:07, 7 November 2024
This functions gets the target of a custom weapon.
Syntax
nil/element/float getWeaponTarget ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Note: Variable is read only.
- Method: weapon:getTarget(...)
- Variable: .target
- Counterpart: setWeaponTarget
Required Arguments
- theWeapon: The weapon to get the target of.
Returns
- Returns the target of the custom weapon, which can be:
- Returns false if the weapon element is not valid.
Example
This example gets the weapon target when the player hit the colshape and outputs it to the chatbox.
local col = createColSphere(1647.33984375,1785.03125,10.671875,8) -- Create col sphere near to LV hospital local weapon = createWeapon ("m4",1647.33984375,1785.03125,10.671875) -- Create the weapon function onClientColShapeHit(element, matchDim ) if (element == getLocalPlayer()) then -- Checks whether the entering element is the local player if weapon then -- if the weapon exist then setWeaponTarget (weapon,element,8) -- Set the weapon target to the localPlayer local target = getWeaponTarget (weapon) -- get weapon target if target and isElement(target) and getElementType(target) == "player" then outputChatBox("The target of the custom weapon: "..getPlayerName(target)) -- output to the chatbox end end end end addEventHandler("onClientColShapeHit",col,onClientColShapeHit)
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget