GetWeaponTarget: Difference between revisions

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(Added OOP syntax)
m (Explained a little better the function)
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">element getWeaponTarget ( weapon theWeapon )</syntaxhighlight>
<syntaxhighlight lang="lua">nil/element/float getWeaponTarget ( weapon theWeapon )</syntaxhighlight>
{{OOP|Variable is read only.|[[Element/Weapon|weapon]]:getTarget|target|setWeaponTarget}}
{{OOP|Variable is read only.|[[Element/Weapon|weapon]]:getTarget|target|setWeaponTarget}}


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===Returns===
===Returns===
Returns the ''target element'' of the [[Element/Weapon|custom weapon]], ''false'' otherwise.
Returns the ''target'' of the [[Element/Weapon|custom weapon]], which can be ''[[nil]]'' (if the weapon is in rotation based targeting), 3 [[float|floats]] (if the weapon is firing at a fixed point) or an [[element]] (if the weapon is firing an entity). Returns ''false'' oif the weapon element is not valid.


==Example==
==Example==

Revision as of 17:28, 23 December 2014

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This functions gets the target of a custom weapon.

Syntax

nil/element/float getWeaponTarget ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Note: Variable is read only.
Method: weapon:getTarget(...)
Variable: .target
Counterpart: setWeaponTarget


Required Arguments

  • theWeapon: The weapon to get the target of.

Returns

Returns the target of the custom weapon, which can be nil (if the weapon is in rotation based targeting), 3 floats (if the weapon is firing at a fixed point) or an element (if the weapon is firing an entity). Returns false oif the weapon element is not valid.

Example

-- TODO

Requirements

This template will be deleted.

See also