GetWeaponTarget: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns the ''target'' of the [[Element/Weapon|custom weapon]], which can be ''[[nil]]'' (if the weapon is in rotation based targeting), 3 [[float|floats]] (if the weapon is firing at a fixed point) or an [[element]] (if the weapon is firing an entity). Returns ''false'' | Returns the ''target'' of the [[Element/Weapon|custom weapon]], which can be ''[[nil]]'' (if the weapon is in rotation based targeting), 3 [[float|floats]] (if the weapon is firing at a fixed point) or an [[element]] (if the weapon is firing an entity). Returns ''false'' if the weapon element is not valid. | ||
==Example== | ==Example== |
Revision as of 17:54, 23 December 2014
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This functions gets the target of a custom weapon.
Syntax
nil/element/float getWeaponTarget ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Note: Variable is read only.
- Method: weapon:getTarget(...)
- Variable: .target
- Counterpart: setWeaponTarget
Required Arguments
- theWeapon: The weapon to get the target of.
Returns
Returns the target of the custom weapon, which can be nil (if the weapon is in rotation based targeting), 3 floats (if the weapon is firing at a fixed point) or an element (if the weapon is firing an entity). Returns false if the weapon element is not valid.
Example
-- TODO
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget