GetWeaponTarget: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This functions gets the target of a [[Element/Weapon|custom weapon]]. | This functions gets the target of a [[Element/Weapon|custom weapon]]. | ||
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===Returns=== | ===Returns=== | ||
Returns the ''target'' of the [[Element/Weapon|custom weapon]], which can be ''[[nil]]'' | * Returns the ''target'' of the [[Element/Weapon|custom weapon]], which can be: | ||
**''[[nil]]'' if the weapon is in rotation based targeting. | |||
**3 [[float|floats]] if the weapon is firing at a fixed point. | |||
**an [[element]] if the weapon is firing an entity. | |||
* Returns ''false'' if the weapon element is not valid. | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example gets the weapon target when the player hit the colshape and outputs it to the chatbox. | ||
-- | <syntaxhighlight lang="lua">local col = createColSphere(1647.33984375,1785.03125,10.671875,8) -- Create col sphere near to LV hospital | ||
</syntaxhighlight> | local weapon = createWeapon ("m4",1647.33984375,1785.03125,10.671875) -- Create the weapon | ||
function onClientColShapeHit(element, matchDim ) | |||
if (element == getLocalPlayer()) then -- Checks whether the entering element is the local player | |||
if weapon then -- if the weapon exist then | |||
setWeaponTarget (weapon,element,8) -- Set the weapon target to the localPlayer | |||
local target = getWeaponTarget (weapon) -- get weapon target | |||
if target and isElement(target) and getElementType(target) == "player" then | |||
outputChatBox("The target of the custom weapon: "..getPlayerName(target)) -- output to the chatbox | |||
end | |||
end | |||
end | |||
end | |||
addEventHandler("onClientColShapeHit",col,onClientColShapeHit)</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 13:49, 4 July 2016
This functions gets the target of a custom weapon.
Syntax
nil/element/float getWeaponTarget ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Note: Variable is read only.
- Method: weapon:getTarget(...)
- Variable: .target
- Counterpart: setWeaponTarget
Required Arguments
- theWeapon: The weapon to get the target of.
Returns
- Returns the target of the custom weapon, which can be:
- Returns false if the weapon element is not valid.
Example
This example gets the weapon target when the player hit the colshape and outputs it to the chatbox.
local col = createColSphere(1647.33984375,1785.03125,10.671875,8) -- Create col sphere near to LV hospital local weapon = createWeapon ("m4",1647.33984375,1785.03125,10.671875) -- Create the weapon function onClientColShapeHit(element, matchDim ) if (element == getLocalPlayer()) then -- Checks whether the entering element is the local player if weapon then -- if the weapon exist then setWeaponTarget (weapon,element,8) -- Set the weapon target to the localPlayer local target = getWeaponTarget (weapon) -- get weapon target if target and isElement(target) and getElementType(target) == "player" then outputChatBox("The target of the custom weapon: "..getPlayerName(target)) -- output to the chatbox end end end end addEventHandler("onClientColShapeHit",col,onClientColShapeHit)
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget