GetWeaponTarget

From Multi Theft Auto: Wiki
Revision as of 13:49, 4 July 2016 by Walid (talk | contribs) (Added example)
Jump to navigation Jump to search

This functions gets the target of a custom weapon.

Syntax

nil/element/float getWeaponTarget ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Note: Variable is read only.
Method: weapon:getTarget(...)
Variable: .target
Counterpart: setWeaponTarget


Required Arguments

  • theWeapon: The weapon to get the target of.

Returns

  • Returns the target of the custom weapon, which can be:
    • nil if the weapon is in rotation based targeting.
    • 3 floats if the weapon is firing at a fixed point.
    • an element if the weapon is firing an entity.
  • Returns false if the weapon element is not valid.

Example

This example gets the weapon target when the player hit the colshape and outputs it to the chatbox.

local col = createColSphere(1647.33984375,1785.03125,10.671875,8) -- Create col sphere near to LV hospital
local weapon = createWeapon ("m4",1647.33984375,1785.03125,10.671875) -- Create the weapon

function onClientColShapeHit(element, matchDim )
   if (element == getLocalPlayer()) then  -- Checks whether the entering element is the local player 
     if weapon then -- if the weapon exist then
        setWeaponTarget (weapon,element,8) -- Set the weapon target to the localPlayer 
        local target = getWeaponTarget (weapon) -- get weapon target
          if target and isElement(target) and getElementType(target) == "player" then 
            outputChatBox("The target of the custom weapon: "..getPlayerName(target)) -- output to the chatbox
          end 
       end 
    end 
end
addEventHandler("onClientColShapeHit",col,onClientColShapeHit)

Requirements

This template will be deleted.

See also