HU/Client Scripting Events: Difference between revisions
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==GUI events== | ==GUI events== | ||
{{GUI_events}} | {{GUI_events hu}} | ||
==Marker events== | ==Marker events== | ||
{{Client_marker_events}} | {{Client_marker_events hu}} | ||
==Ped events== | ==Ped events== | ||
{{Client_ped_events}} | {{Client_ped_events hu}} | ||
==Pickup events== | ==Pickup events== | ||
{{Client_pickup_events}} | {{Client_pickup_events hu}} | ||
==Player events== | ==Player events== | ||
{{Client_player_events}} | {{Client_player_events hu}} | ||
==Object events== | ==Object events== | ||
{{Client_object_events}} | {{Client_object_events hu}} | ||
==Projectile events== | ==Projectile events== | ||
{{Client_projectile_events}} | {{Client_projectile_events hu}} | ||
==Resource events== | ==Resource events== | ||
{{Client_resource_events}} | {{Client_resource_events hu}} | ||
==Sound events== | ==Sound events== | ||
{{Sound_events}} | {{Sound_events hu}} | ||
==Vehicle events== | ==Vehicle events== | ||
{{Client_vehicle_events}} | {{Client_vehicle_events hu}} | ||
==Weapon creation events== | ==Weapon creation events== | ||
{{Client_weapon_creation_events}} | {{Client_weapon_creation_events hu}} | ||
==Other events== | ==Other events== | ||
{{Client_other_events}} | {{Client_other_events hu}} | ||
[[en:Client Scripting Events]] | [[en:Client Scripting Events]] |
Latest revision as of 11:03, 11 October 2018
This page lists all client-side scripting events that have been implemented and are available in the Deathmatch mod.
To request a function or event, use Requested Functions and Events.
Server-side scripting events can be found here: Server Scripting Events
Browser events
- HU/onClientBrowserCreated
- HU/onClientBrowserCursorChange
- HU/onClientBrowserDocumentReady
- HU/onClientBrowserInputFocusChanged
- HU/onClientBrowserLoadingFailed
- HU/onClientBrowserLoadingStart
- HU/onClientBrowserNavigate
- HU/onClientBrowserPopup
- HU/onClientBrowserResourceBlocked
- HU/onClientBrowserTooltip
- HU/onClientBrowserWhitelistChange
Colshape events
Element events
- HU/onClientElementColShapeHit
- HU/onClientElementColShapeLeave
- HU/onClientElementDataChange
- HU/onClientElementDestroy
- HU/onClientElementStreamIn
- HU/onClientElementStreamOut
GUI events
GUI events
- HU/onClientCharacter
- HU/onClientClick
- HU/onClientCursorMove
- HU/onClientDoubleClick
- HU/onClientGUIAccepted
- HU/onClientGUIBlur
- HU/onClientGUIChanged
- HU/onClientGUIClick
- HU/onClientGUIComboBoxAccepted
- HU/onClientGUIDoubleClick
- HU/onClientGUIFocus
- HU/onClientGUIMouseDown
- HU/onClientGUIMouseUp
- HU/onClientGUIMove
- HU/onClientGUIScroll
- HU/onClientGUISize
- HU/onClientGUITabSwitched
- HU/onClientKey
- HU/onClientMouseEnter
- HU/onClientMouseLeave
- HU/onClientMouseMove
- HU/onClientMouseWheel
Marker events
Ped events
- HU/onClientPedDamage
- HU/onClientPedHeliKilled
- HU/onClientPedHitByWaterCannon
- HU/onClientPedWasted
- HU/onClientPedWeaponFire
Pickup events
Player events
- HU/onClientPlayerChangeNick
- HU/onClientPlayerChoke
- HU/onClientPlayerDamage
- HU/onClientPlayerHeliKilled
- HU/onClientPlayerHitByWaterCannon
- HU/onClientPlayerJoin
- HU/onClientPlayerPickupHit
- HU/onClientPlayerPickupLeave
- HU/onClientPlayerQuit
- HU/onClientPlayerRadioSwitch
- HU/onClientPlayerSpawn
- HU/onClientPlayerStealthKill
- HU/onClientPlayerStuntFinish
- HU/onClientPlayerStuntStart
- HU/onClientPlayerTarget
- HU/onClientPlayerVehicleEnter
- HU/onClientPlayerVehicleExit
- HU/onClientPlayerVoicePause
- HU/onClientPlayerVoiceResumed
- HU/onClientPlayerVoiceStart
- HU/onClientPlayerVoiceStop
- HU/onClientPlayerWasted
- HU/onClientPlayerWeaponFire
- HU/onClientPlayerWeaponSwitch
Object events
Projectile events
Resource events
Sound events
- HU/onClientSoundBeat
- HU/onClientSoundChangedMeta
- HU/onClientSoundFinishedDownload
- HU/onClientSoundStarted
- HU/onClientSoundStopped
- HU/onClientSoundStream
Vehicle events
- HU/onClientTrailerAttach
- HU/onClientTrailerDetach
- HU/onClientVehicleCollision
- HU/onClientVehicleDamage
- HU/onClientVehicleEnter
- HU/onClientVehicleExit
- HU/onClientVehicleExplode
- HU/onClientVehicleNitroStateChange
- HU/onClientVehicleRespawn
- HU/onClientVehicleStartEnter
- HU/onClientVehicleStartExit
Weapon creation events