HasObjectPermissionTo: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
This function returns whether or not the given object has access to perform the given action. | This function returns whether or not the given object has access to perform the given action. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool hasObjectPermissionTo ( string / element theObject, string theAction [, bool defaultPermission = true ] ) | bool hasObjectPermissionTo ( string / element theObject, string theAction [, bool defaultPermission = true ] ) | ||
Line 11: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theObject:''' The object to test if has permission to. This can be a client element (ie. a player), a resource or a string in the form "user.<name>" or "resource.<name>". | *'''theObject:''' The object to test if has permission to. This can be a client element (ie. a player), a resource or a string in the form "user.<name>" or "resource.<name>". | ||
*'''theAction:''' The action to test if the given object has access to. Ie. "function.kickPlayer". | *'''theAction:''' The action to test if the given object has access to. Ie. "function.kickPlayer". | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
Line 21: | Line 17: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the given object has permission to perform the given action, ''false'' otherwise. Returns ''nil'' if the function failed because of bad arguments. | Returns ''true'' if the given object has permission to perform the given action, ''false'' otherwise. Returns ''nil'' if the function failed because of bad arguments. | ||
==Example== | ==Example== | ||
This example does ban a player | |||
This example does | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Ban command | -- Ban command | ||
function onKickCommandHandler ( playerSource, commandName, playerToKick, stringReason ) | function onKickCommandHandler ( playerSource, commandName, playerToKick, stringReason ) | ||
Line 41: | Line 31: | ||
-- Do we have permission to kick the player? We do this so we can fail | -- Do we have permission to kick the player? We do this so we can fail | ||
-- nicely if this resource doesn't have access to call that function. | -- nicely if this resource doesn't have access to call that function. | ||
if ( hasObjectPermissionTo ( getThisResource (), "function.kickPlayer", true ) ) | if ( hasObjectPermissionTo ( getThisResource (), "function.kickPlayer", true ) ) then | ||
-- Kick him | -- Kick him | ||
kickPlayer ( playerToKick, playerSource, stringReason ) | kickPlayer ( playerToKick, playerSource, stringReason ) | ||
Line 53: | Line 43: | ||
end | end | ||
end | end | ||
addCommandHandler ( "ban", onKickCommandHandler ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ACL_functions}} | {{ACL_functions}} | ||
Revision as of 15:27, 5 January 2008
This function returns whether or not the given object has access to perform the given action.
Syntax
bool hasObjectPermissionTo ( string / element theObject, string theAction [, bool defaultPermission = true ] )
Required Arguments
- theObject: The object to test if has permission to. This can be a client element (ie. a player), a resource or a string in the form "user.<name>" or "resource.<name>".
- theAction: The action to test if the given object has access to. Ie. "function.kickPlayer".
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- defaultPermission: The default permission if none is specified in either of the groups the given object is a member of. If this is left to true, the given object will have permissions to perform the action unless the opposite is explicitly specified in the ACL. If false, the action will be denied by default unless explicitly approved by the ACL.
Returns
Returns true if the given object has permission to perform the given action, false otherwise. Returns nil if the function failed because of bad arguments.
Example
This example does ban a player
-- Ban command function onKickCommandHandler ( playerSource, commandName, playerToKick, stringReason ) -- Does the calling user have permission to kick the player? Default -- to false for safety reasons. We do this so any user can't use us to -- kick players. if ( hasObjectPermissionTo ( playerSource, "function.kickPlayer", false ) ) then -- Do we have permission to kick the player? We do this so we can fail -- nicely if this resource doesn't have access to call that function. if ( hasObjectPermissionTo ( getThisResource (), "function.kickPlayer", true ) ) then -- Kick him kickPlayer ( playerToKick, playerSource, stringReason ) else -- Resource doesn't have any permissions, sorry outputChatBox ( "kick: The admin resource is not able to kick players. Please give this resource access to 'function.kickPlayer' in the ACL to use this function.", playerSource ) end else -- User doesn't have any permissions outputChatBox ( "kick: You don't have permissions to use this command.", playerSource ) end end addCommandHandler ( "ban", onKickCommandHandler )
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup