IsBan: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function banRecieve ( ban ) | function banRecieve ( ban ) | ||
if ban and isBan(ban) | if ban and isBan(ban) then | ||
outputChatBox("this is a ban!")--Valid ban is recieved! | outputChatBox("this is a ban!")--Valid ban is recieved! | ||
else | else | ||
Latest revision as of 21:06, 11 July 2019
This function checks whether the passed value is valid ban or not.
Syntax
bool isBan ( ban theBan )
Required Arguments
- theBan: The value to check
Returns
Returns true if the value is a ban, false otherwise.
Example
Click to collapse [-]
Example1This example chechks if the passed argument is a ban or not.
function banRecieve ( ban )
if ban and isBan(ban) then
outputChatBox("this is a ban!")--Valid ban is recieved!
else
outputChatBox("this is not a ban, this is a "..getElementType(ban))--if the argument is not a ban, then checks its type and output it into the chat box.
end
end
function onBan ( ban ) -- This function will be triggered every time a player is banned.
banRecieve(ban)
end
addEventHandler ( "onPlayerBan", getRootElement(), onBan )
function sendWrongBanArguement()
local vehicle = createVehicle(411,0,5,3)
local object = createObject(2600,0,0,0)
local ped = createPed(61,0,0,3)
banRecieve(vehicle)--sends a vehicle as an argument.
banRecieve(object)--sends an object as an argument.
banRecieve(ped)--sends a ped as an argument.
end
addCommandHandler("sendWrongArgument",sendWrongBanArguement)