IsBan: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function banRecieve ( ban )
function banRecieve ( ban )
if ban and isBan(ban) == true then
if ban and isBan(ban) == true then
outputChatBox("this is a ban!")--Valid ban is recieved!
outputChatBox("this is a ban!")--Valid ban is recieved!
else
else
outputChatBox("this is not a ban, this is a "..getElementType(ban))--if the argument is not a ban, then checks its type and output it into the chat box.
outputChatBox("this is not a ban, this is a "..getElementType(ban))--if the argument is not a ban, then checks its type and output it into the chat box.
end
end
end
end


function onBan ( ban ) -- This function will be triggered every time a player is banned.
function onBan ( ban ) -- This function will be triggered every time a player is banned.
banRecieve(ban)
banRecieve(ban)
end
end
addEventHandler ( "onPlayerBan", getRootElement(), onBan )
addEventHandler ( "onPlayerBan", getRootElement(), onBan )


function sendWrongBanArguement()
function sendWrongBanArguement()
vehicle = createVehicle(411,0,5,3)
local vehicle = createVehicle(411,0,5,3)
object = createObject(2600,0,0,0)
local object = createObject(2600,0,0,0)
ped = createPed(61,0,0,3)
local ped = createPed(61,0,0,3)
banRecieve(vehicle)--sends a vehicle as an argument.
banRecieve(object)--sends an object as an argument.
banRecieve(vehicle)--sends a vehicle as an argument.
banRecieve(ped)--sends a ped as an argument.
banRecieve(object)--sends an object as an argument.
banRecieve(ped)--sends a ped as an argument.
end
end
addCommandHandler("sendWrongArgument",sendWrongBanArguement)
addCommandHandler("sendWrongArgument",sendWrongBanArguement)

Revision as of 21:05, 11 July 2019

This function checks whether the passed value is valid ban or not.

Syntax

bool isBan ( ban theBan )

Required Arguments

  • theBan: The value to check

Returns

Returns true if the value is a ban, false otherwise.

Example

Click to collapse [-]
Example1

This example chechks if the passed argument is a ban or not.

function banRecieve ( ban )
	if ban and isBan(ban) == true then
		outputChatBox("this is a ban!")--Valid ban is recieved!
	else
		outputChatBox("this is not a ban, this is a "..getElementType(ban))--if the argument is not a ban, then checks its type and output it into the chat box.
	end
end

function onBan ( ban ) -- This function will be triggered every time a player is banned.
	banRecieve(ban)
end
addEventHandler ( "onPlayerBan", getRootElement(), onBan )

function sendWrongBanArguement()
	local vehicle = createVehicle(411,0,5,3)
	local object = createObject(2600,0,0,0)
	local ped = createPed(61,0,0,3)
	
	banRecieve(vehicle)--sends a vehicle as an argument.
	banRecieve(object)--sends an object as an argument.
	banRecieve(ped)--sends a ped as an argument.
end
addCommandHandler("sendWrongArgument",sendWrongBanArguement)

See Also