IsObjectMoving: Difference between revisions

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(moved IsObjectMoving to IsElementMoving: This "useful" function is not only useful for objects but also for elements like players/vehicles (Also fixed a bug check out talk page))
 
(Removed redirect to IsElementMoving)
Tag: Removed redirect
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#REDIRECT [[IsElementMoving]]
__NOTOC__
{{Client function}}
This function checks if the object is movings.
 
==Syntax==
<syntaxhighlight lang="lua">bool isObjectMoving ( object theObject )</syntaxhighlight>
===Required Arguments===
*'''theObject:''' The [[object]]
===Returns===
* ''true'' if the object is moving.
* ''false'' if the object is not moving.
 
==Example==
This example creates an object when the resource starts and checks if the object is moving.
<syntaxhighlight lang="lua">
addEventHandler("onClientResourceStart", resourceRoot,
    function()
        local x, y, z = getElementPosition(localPlayer)
        object = createObject(1239, x, y, z)
 
        moveObject(object, 5000, x, y, z + 5)
    end
)
 
addCommandHandler("getmoving",
    function(cmd)
        outputChatBox("Is object "..(isObjectMoving(object) and "moving" or "not moving"))
    end
)
</syntaxhighlight>
 
==Requirements==
{{Requirements|n/a|1.5.8-9.20811|}}
 
==See Also==
{{Client_object_functions}}

Revision as of 22:33, 21 January 2021

This function checks if the object is movings.

Syntax

bool isObjectMoving ( object theObject )

Required Arguments

Returns

  • true if the object is moving.
  • false if the object is not moving.

Example

This example creates an object when the resource starts and checks if the object is moving.

addEventHandler("onClientResourceStart", resourceRoot,
    function()
        local x, y, z = getElementPosition(localPlayer)
        object = createObject(1239, x, y, z)

        moveObject(object, 5000, x, y, z + 5)
    end
)

addCommandHandler("getmoving",
    function(cmd)
        outputChatBox("Is object "..(isObjectMoving(object) and "moving" or "not moving"))
    end
)

Requirements

This template will be deleted.

See Also