IsObjectMoving: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20811|This function checks if an [[object]] is moving.}} | ||
==Syntax== | ==Syntax== |
Latest revision as of 20:45, 23 September 2021
This function checks if an object is moving.
Syntax
bool isObjectMoving ( object theObject )
OOP Syntax Help! I don't understand this!
- Method: object:isMoving(...)
- Variable: .moving
Required Arguments
Returns
- Returns true if the object is moving, false otherwise.
Example
This example creates an object when the resource starts and checks if the object is moving:
addEventHandler ("onClientResourceStart", resourceRoot, function () local x, y, z = getElementPosition (localPlayer) object = createObject (1239, x, y, z) moveObject (object, 5000, x, y, z + 5) end ) addCommandHandler ("getmoving", function (commandName) outputChatBox ("Is object "..(isObjectMoving(object) and "moving" or "not moving")) end )
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.8-9.20811 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20811" />
See Also
- breakObject
- createObject
- getObjectMass
- getObjectScale
- getObjectProperty
- isObjectBreakable
- isObjectMoving
- moveObject
- respawnObject
- setObjectBreakable
- setObjectMass
- setObjectScale
- setObjectProperty
- stopObject
- toggleObjectRespawn