IsObjectMoving: Difference between revisions

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(moved IsObjectMoving to IsElementMoving: This "useful" function is not only useful for objects but also for elements like players/vehicles (Also fixed a bug check out talk page))
 
(Remove obsolete Requirements section)
 
(8 intermediate revisions by 6 users not shown)
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#REDIRECT [[IsElementMoving]]
__NOTOC__
{{Shared function}}
{{Added feature/item|1.5.9|1.5.8|20811|This function checks if an [[object]] is moving.}} {{New feature/item|3.0161|1.6.0|22430|This function is now also available on the server side.}}
 
==Syntax==
<syntaxhighlight lang="lua">bool isObjectMoving ( object theObject )</syntaxhighlight>
{{OOP||[[object]]:isMoving|moving}}
===Required Arguments===
*'''theObject:''' The [[object]] [[element]].
===Returns===
* Returns ''true'' if the [[object]] is moving, ''false'' otherwise.
 
==Example==
This example creates an object when the resource starts and checks if the object is moving:
<syntaxhighlight lang="lua">
addEventHandler ("onClientResourceStart", resourceRoot,
    function ()
        local x, y, z = getElementPosition (localPlayer)
        object = createObject (1239, x, y, z)
 
        moveObject (object, 5000, x, y, z + 5)
    end
)
 
addCommandHandler ("getmoving",
    function (commandName)
        outputChatBox ("Is object "..(isObjectMoving(object) and "moving" or "not moving"))
    end
)
</syntaxhighlight>
 
==See Also==
{{Client_object_functions}}

Latest revision as of 17:08, 7 November 2024

This function checks if an object is moving.

ADDED/UPDATED IN VERSION 1.6.0 r22430:
This function is now also available on the server side.

Syntax

bool isObjectMoving ( object theObject )

OOP Syntax Help! I don't understand this!

Method: object:isMoving(...)
Variable: .moving


Required Arguments

Returns

  • Returns true if the object is moving, false otherwise.

Example

This example creates an object when the resource starts and checks if the object is moving:

addEventHandler ("onClientResourceStart", resourceRoot,
    function ()
        local x, y, z = getElementPosition (localPlayer)
        object = createObject (1239, x, y, z)

        moveObject (object, 5000, x, y, z + 5)
    end
)

addCommandHandler ("getmoving",
    function (commandName)
        outputChatBox ("Is object "..(isObjectMoving(object) and "moving" or "not moving"))
    end
)

See Also