IsObjectMoving: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Shared function}} | ||
{{Added feature/item|1.5.9|1.5.8|20811|This function checks if an [[object]] is moving.}} | {{Added feature/item|1.5.9|1.5.8|20811|This function checks if an [[object]] is moving.}} {{New feature/item|3.0161|1.6.0|22430|This function is now also available on the server side.}} | ||
==Syntax== | ==Syntax== | ||
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==Requirements== | ==Requirements== | ||
{{Requirements| | {{Requirements|1.6.0-9.22430|1.5.8-9.20811|}} | ||
==See Also== | ==See Also== | ||
{{Client_object_functions}} | {{Client_object_functions}} |
Revision as of 21:42, 23 May 2024
This function checks if an object is moving.
Syntax
bool isObjectMoving ( object theObject )
OOP Syntax Help! I don't understand this!
- Method: object:isMoving(...)
- Variable: .moving
Required Arguments
Returns
- Returns true if the object is moving, false otherwise.
Example
This example creates an object when the resource starts and checks if the object is moving:
addEventHandler ("onClientResourceStart", resourceRoot, function () local x, y, z = getElementPosition (localPlayer) object = createObject (1239, x, y, z) moveObject (object, 5000, x, y, z + 5) end ) addCommandHandler ("getmoving", function (commandName) outputChatBox ("Is object "..(isObjectMoving(object) and "moving" or "not moving")) end )
Requirements
This template will be deleted.
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty