IsRadarAreaFlashing: Difference between revisions
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bool isRadarAreaFlashing ( radararea theRadararea ) | bool isRadarAreaFlashing ( radararea theRadararea ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[radararea]]:isFlashing|flashing}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:37, 26 November 2014
This function allows detection of whether a radar area is flashing or not.
Syntax
bool isRadarAreaFlashing ( radararea theRadararea )
OOP Syntax Help! I don't understand this!
- Method: radararea:isFlashing(...)
- Variable: .flashing
Required Arguments
- theRadararea: The radar area you wish to check the state of flashing
Returns
Returns true if the radar area is flashing, false if it is not or if it doesn't exist.
Example
This example checks whether the radar area in the variable glenpark is flashing, and announces it if it is.
function checkArea(sourcePlayer) if ( isRadarAreaFlashing ( glenpark ) ) then -- if the radar area in the variable glenpark is flashing outputChatBox ( "Glen Park is under attack!!!" ) -- announce it end end addCommandHandler("checkArea", checkArea)
See Also
- createRadarArea
- getRadarAreaColor
- getRadarAreaSize
- isInsideRadarArea
- isRadarAreaFlashing
- setRadarAreaColor
- setRadarAreaFlashing
- setRadarAreaSize