KickPlayer: Difference between revisions

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(Undo revision 36992 by Soner Sayakci (talk))
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===Optional Arguments===  
===Optional Arguments===  
*'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick will be "Console" (Maximum 30 characters if using a string).
*'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick will be "Console" (Maximum 30 characters if using a string).
*'''reason:''' The reason for the kick. (Maximum 64 characters)
*'''reason:''' The reason for the kick.


===Returns===
===Returns===

Revision as of 13:36, 8 October 2013

This function will kick the specified player from the server.

Syntax

bool kickPlayer ( player kickedPlayer, [ player responsiblePlayer, string reason = "" ] )         

or

bool kickPlayer ( player kickedPlayer, [ string reason = "" ] )

Required Arguments

  • kickedPlayer: The player that will be kicked from the server

Optional Arguments

  • responsiblePlayer: The player that is responsible for the event. Note: If left out as in the second syntax, responsible player for the kick will be "Console" (Maximum 30 characters if using a string).
  • reason: The reason for the kick.

Returns

Returns true if the player was kicked succesfully, false if invalid arguments are specified.

Example

This example lets a player kick anyone who has a lower level.

function kickPlayerHandler ( sourcePlayer, commandname, kickedname, reason )
	-- Get player element from the name
	local kicked = getPlayerFromName ( kickedname )
	-- If the client who sent the command has a higher level
	if ( hasObjectPermissionTo ( sourcePlayer, "function.kickPlayer" ) ) then
		-- Kick the player
		kickPlayer ( kicked, sourcePlayer, reason )
	end
end
-- Add the "kick" command handler
addCommandHandler ( "kick", kickPlayerHandler )

See Also