KickPlayer: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 27: Line 27:
This example lets a player kick anyone who has a lower level.
This example lets a player kick anyone who has a lower level.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function kickPlayerHandler ( sourcePlayer, commandname, kickedname, reason )
function kickPlayerHandler ( sourcePlayer, commandname, kickedname, ... )
-- Get player element from the name
-- Get player element from the name
local kicked = getPlayerFromName ( kickedname )
local kicked = getPlayerFromName ( kickedname )
-- If the client who sent the command has a higher level
-- If the client who sent the command has a higher level
        local reason = table.concat({...}, " ")
if ( hasObjectPermissionTo ( sourcePlayer, "function.kickPlayer" ) ) then
if ( hasObjectPermissionTo ( sourcePlayer, "function.kickPlayer" ) ) then
-- Kick the player
-- Kick the player

Revision as of 13:34, 16 May 2017

[[{{{image}}}|link=|]] Note: Don't forget to give admin rights to the resource, in which you are using kickPlayer function or it won't work.

This function will kick the specified player from the server.

Syntax

bool kickPlayer ( player kickedPlayer, [ player responsiblePlayer, string reason = "" ] )         

or

bool kickPlayer ( player kickedPlayer, [ string reason = "" ] )

OOP Syntax Help! I don't understand this!

Method: player:kick(...)


Required Arguments

  • kickedPlayer: The player that will be kicked from the server

Optional Arguments

  • responsiblePlayer: The player that is responsible for the event. Note: If left out as in the second syntax, responsible player for the kick will be "Console" (Maximum 30 characters if using a string).
  • reason: The reason for the kick. (Maximum 64 characters)

Returns

Returns true if the player was kicked succesfully, false if invalid arguments are specified.

Example

This example lets a player kick anyone who has a lower level.

function kickPlayerHandler ( sourcePlayer, commandname, kickedname, ... )
	-- Get player element from the name
	local kicked = getPlayerFromName ( kickedname )
	-- If the client who sent the command has a higher level
        local reason = table.concat({...}, " ")
	if ( hasObjectPermissionTo ( sourcePlayer, "function.kickPlayer" ) ) then
		-- Kick the player
		kickPlayer ( kicked, sourcePlayer, reason )
	end
end
-- Add the "kick" command handler
addCommandHandler ( "kick", kickPlayerHandler )

See Also