KickPlayer: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool kickPlayer ( player kickedPlayer, [ player responsiblePlayer, string reason = "" ] ) | bool kickPlayer ( player kickedPlayer, [ player/string responsiblePlayer, string reason = "" ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
''or'' | ''or'' | ||
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===Optional Arguments=== | ===Optional Arguments=== | ||
*'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick will be "Console" (Maximum 30 characters if using a string). | *'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick will be "Console" (Maximum 30 characters if using a string). | ||
*'''reason:''' The reason for the kick. (Maximum 64 characters) | *'''reason:''' The reason for the kick. (Maximum 64 characters before 1.5.8, Maximum 128 characters after 1.5.8) | ||
===Returns=== | ===Returns=== |
Latest revision as of 00:17, 7 March 2021
This function will kick the specified player from the server.
Syntax
bool kickPlayer ( player kickedPlayer, [ player/string responsiblePlayer, string reason = "" ] )
or
bool kickPlayer ( player kickedPlayer, [ string reason = "" ] )
OOP Syntax Help! I don't understand this!
- Method: player:kick(...)
Required Arguments
- kickedPlayer: The player that will be kicked from the server
Optional Arguments
- responsiblePlayer: The player that is responsible for the event. Note: If left out as in the second syntax, responsible player for the kick will be "Console" (Maximum 30 characters if using a string).
- reason: The reason for the kick. (Maximum 64 characters before 1.5.8, Maximum 128 characters after 1.5.8)
Returns
Returns true if the player was kicked succesfully, false if invalid arguments are specified.
Example
This example lets a player kick anyone who has a lower level.
function kickPlayerHandler ( sourcePlayer, commandname, kickedname, ... ) -- Get player element from the name local kicked = getPlayerFromName ( kickedname ) -- If the client who sent the command has a higher level local reason = table.concat({...}, " ") if ( hasObjectPermissionTo ( sourcePlayer, "function.kickPlayer" ) ) then -- Kick the player kickPlayer ( kicked, sourcePlayer, reason ) end end -- Add the "kick" command handler addCommandHandler ( "kick", kickPlayerHandler )