KickPlayer: Difference between revisions

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(→‎Optional Arguments: max length of reason)
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*'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick will be "Console".
*'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick will be "Console".
*'''reason:''' The reason for the kick.
*'''reason:''' The reason for the kick. The maximum length for this is 64 characters.


===Returns===
===Returns===

Revision as of 00:37, 28 December 2009

This function will kick the specified player from the server.

Syntax

bool kickPlayer ( player kickedPlayer, [ player responsiblePlayer, string reason = "" ] )         

or

bool kickPlayer ( player kickedPlayer, [ string reason = "" ] )

Required Arguments

  • kickedPlayer: The player that will be kicked from the server

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • responsiblePlayer: The player that is responsible for the event. Note: If left out as in the second syntax, responsible player for the kick will be "Console".
  • reason: The reason for the kick. The maximum length for this is 64 characters.

Returns

Returns true if the player was kicked succesfully, false if invalid arguments are specified.

Example

This example lets a player kick anyone who has a lower level.

function kickPlayerHandler ( sourcePlayer, commandname, kickedname, reason )
	-- Get player element from the name
	local kicked = getPlayerFromNick ( kickedname )
	-- If the client who sent the command has a higher level
	if ( hasObjectPermissionTo ( sourcePlayer, "function.kickPlayer" ) ) then
		-- Kick the player
		kickPlayer ( kicked, sourcePlayer, reason )
	end
end
-- Add the "kick" command handler
addCommandHandler ( "kick", kickPlayerHandler )

See Also