OnClientChatMessage
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This event is triggered when any text is output to chatbox, including MTA's hardcoded messages.
Parameters
string text, int r, int g, int b
- text: The text that was output to chatbox
- r: The amount of red in the color of the text.
- g: The amount of green in the color of the text.
- b: The amount of blue in the color of the text.
Source
The source of this event is the root element.
Cancel effect
If this event is canceled, the game's chat system won't deliver the posts. You may use outputChatBox to send the messages then. Cancelling this event also means the chat will not appear in the chatboxoutputServerLog - See the second example.
Example
This event doesn't have an example added yet
See Also
Client other events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled