OnClientChatMessage
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This event is triggered when any text is output to chatbox, including MTA's hardcoded messages.
Parameters
string text, int r, int g, int b, int messageType
- text: The text that was output to chatbox.
- r: The amount of red in the color of the text.
- g: The amount of green in the color of the text.
- b: The amount of blue in the color of the text.
- messageType: The type of message as a number.
- 0: normal message
- 1: action message (/me)
- 2: team message
- 3: private message
- 4: internal message
This function is used to change the loop option of the sound element.
Source
The source of this event is either a player element or the root element.
Cancel effect
If this event is canceled, the game's chat system won't deliver the posts. You may use outputChatBox to send the messages then.
Example
This example doesn't output anything to chatbox if it consists only of numbers
function onClientChatMessageHandler(text) if string.match(text,"%d+") --[[string.match searches for pattern "%d+", means decimals]] == text then -- if string.match and text itself are the same cancelEvent() -- don't output it end end addEventHandler("onClientChatMessage", root, onClientChatMessageHandler)
See Also
Client other events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled