OnClientConsole: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
Line 14: | Line 13: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function consoleCheck(text) | function consoleCheck(text) | ||
outputChatBox("You entered into the console: "..text,255,255,0) | outputChatBox("You entered into the console: "..text, 255, 255, 0) | ||
end | end | ||
addEventHandler("onClientConsole", | addEventHandler("onClientConsole", localPlayer, consoleCheck) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 15:44, 27 February 2021
This event is triggered when the local player enters text in the console. Note that, if you want to add custom console commands, it is easier to use the addCommandHandler function.
Parameters
string text
- text: the text line that was entered.
Example
This example outputs any text you input into the console.
function consoleCheck(text) outputChatBox("You entered into the console: "..text, 255, 255, 0) end addEventHandler("onClientConsole", localPlayer, consoleCheck)
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled