OnClientConsole: Difference between revisions

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(Replace to predefined variable.)
 
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[[Category:Incomplete Event]]
{{Client event}}
 
__NOTOC__  
__NOTOC__  
This event is blahblah and is used for blahblah.
This event is triggered when the local player enters text in the console. Note that, if you want to add custom console commands, it is easier to use the [[addCommandHandler]] function.


==Syntax==  
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onClientConsole ( text )
string text
</syntaxhighlight>  
</syntaxhighlight>
*'''text:''' the text line that was entered.


==Example==  
==Example==
This example does...
This example outputs any text you input into the console.  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function consoleCheck(text)
blabhalbalhb --abababa
outputChatBox("You entered into the console: "..text, 255, 255, 0)
--This line does this...
end
mooo
addEventHandler("onClientConsole", localPlayer, consoleCheck)
</syntaxhighlight>
</syntaxhighlight>
==See Also==
===Other client events===
{{Client_other_events}}
===Client event functions===
{{Client_event_functions}}

Latest revision as of 15:44, 27 February 2021

This event is triggered when the local player enters text in the console. Note that, if you want to add custom console commands, it is easier to use the addCommandHandler function.

Parameters

string text
  • text: the text line that was entered.

Example

This example outputs any text you input into the console.

function consoleCheck(text)
	outputChatBox("You entered into the console: "..text, 255, 255, 0)
end
addEventHandler("onClientConsole", localPlayer, consoleCheck)

See Also

Other client events


Client event functions

Shared