OnClientDebugMessage

From Multi Theft Auto: Wiki
Revision as of 13:14, 9 January 2011 by Snert (talk | contribs)
Jump to navigation Jump to search

This event is triggered when client-side debug messages (for instance errors or warnings) would appear in the debug window. This event doesn't require the debug window to be enabled to trigger, however.

Parameters

string message, int level, string file, int line
  • message: The message which was outputted in the server console, without details like file, line etc
  • level: The type of debug message which was outputted
    • 0: "Custom" message
    • 1: Error message
    • 2: Warning message
    • 3: Information message
  • file: The file from which the debug message was outputted
    • Note: May return nil when the source could not be found
  • line: The line in file file where the debug message was outputted
    • Note: May return nil when the source could not be found

Source

The source of this event is the root element.

Example

This (easy) example outputs the debug message in the console, so you don't need to open debugscript 3 :D

addEventHandler ("onClientDebugMessage",getRootElement(),
function(message,level,file,line)
  outputConsole (message,getLocalPlayer())
end)

See Also

Other client events


Client event functions