OnClientExplosion: Difference between revisions
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==See Also== | ==See Also== | ||
{{ | ===Other client events=== | ||
{{Client_other_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} |
Revision as of 13:03, 12 January 2008
This is a new feature in DP2.
This event is triggered every time an explosion is created on the current clients scene (inside the streamer)
Parameters
float x, float y, float z, int type
- x: the X Coordinate of where the explosion was created
- y: the Y Coordinate of where the explosion was created
- z: the z Coordinate of where the explosion was created
- type: the type of explosion created, Values are:
- 0: Grenade
- 1: Molotov
- 2: Rocket
- 3: Rocket Weak
- 4: Car
- 5: Car Quick
- 6: Boat
- 7: Heli
- 8: Mine
- 9: Object
- 10: Tank Grenade
- 11: Small
- 12: Tiny
Source
The source of this event is the explosions creator element (object/vehicle)
Example
There is no example, if you wish to add one feel free.
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled