OnClientExplosion: Difference between revisions

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{{Client event}}  
{{Client event}}
{{Needs_Checking|Is this also triggered for explosions outside the stream distance?}}  
This event is triggered every time an explosion is created on the current clients scene (inside the streamer)
This event is triggered every time an explosion is created on the current clients scene (inside the streamer)
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 03:29, 20 January 2015

Dialog-information.png This article needs checking.

Reason(s): Is this also triggered for explosions outside the stream distance?

This event is triggered every time an explosion is created on the current clients scene (inside the streamer)

Parameters

float x, float y, float z, int theType
  • x: the X Coordinate of where the explosion was created
  • y: the Y Coordinate of where the explosion was created
  • z: the z Coordinate of where the explosion was created
  • theType: the type of explosion created, Values are:
    • 0: Grenade
    • 1: Molotov
    • 2: Rocket
    • 3: Rocket Weak
    • 4: Car
    • 5: Car Quick
    • 6: Boat
    • 7: Heli
    • 8: Mine
    • 9: Object
    • 10: Tank Grenade
    • 11: Small
    • 12: Tiny


Source

The source of this event is the explosions creator element (object/vehicle/player)

Canceling

If this event is canceled, the explosion will not occur.

Example

This example outputs the type of element that created the explosion into the chatbox.

function ClientExplosionFunction(x,y,z,theType)
	outputChatBox("Explosion created by a "..getElementType(source))
end
addEventHandler("onClientExplosion",getRootElement(),ClientExplosionFunction)

See Also

Other client events


Client event functions