OnClientExplosion

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Revision as of 09:03, 6 April 2012 by X86dev (talk | contribs) (It's not documented, revert. Undo revision 29897 by Jaysds (talk))
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Reason(s): This event is cancelable (#4218) --Sebas 21:24, 18 May 2010 (UTC)

This event is triggered every time an explosion is created on the current clients scene (inside the streamer)

Parameters

float x, float y, float z, int theType
  • x: the X Coordinate of where the explosion was created
  • y: the Y Coordinate of where the explosion was created
  • z: the z Coordinate of where the explosion was created
  • theType: the type of explosion created, Values are:
    • 0: Grenade
    • 1: Molotov
    • 2: Rocket
    • 3: Rocket Weak
    • 4: Car
    • 5: Car Quick
    • 6: Boat
    • 7: Heli
    • 8: Mine
    • 9: Object
    • 10: Tank Grenade
    • 11: Small
    • 12: Tiny


Source

The source of this event is the explosions creator element (object/vehicle/player)

Example

This example outputs the type of element that created the explosion into the chatbox.

function ClientExplosionFunction(x,y,z,theType)
	outputChatBox("Explosion created by a "..getElementType(source))
end
addEventHandler("onClientExplosion",getRootElement(),ClientExplosionFunction)

See Also

Other client events


Client event functions