OnClientExplosion
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This event is triggered every time an explosion is created on the current clients scene (inside the streamer).
Parameters
float x, float y, float z, int theType
- x: the X Coordinate of where the explosion was created
- y: the Y Coordinate of where the explosion was created
- z: the z Coordinate of where the explosion was created
- theType: the type of explosion created, Values are:
- 0: Grenade
- 1: Molotov
- 2: Rocket
- 3: Rocket Weak
- 4: Car
- 5: Car Quick
- 6: Boat
- 7: Heli
- 8: Mine
- 9: Object
- 10: Tank Grenade
- 11: Small
- 12: Tiny
Source
The source of this event is the player who created the explosion. If the explosion is from a vehicle the source is the player who syncs the vehicle.
Canceling
If this event is canceled, the explosion will not occur.
Example
This example outputs the type of element that created the explosion into the chatbox.
function ClientExplosionFunction(x,y,z,theType) outputChatBox("Explosion created by a "..getElementType(source)) end addEventHandler("onClientExplosion",getRootElement(),ClientExplosionFunction)
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled