OnClientHUDRender: Difference between revisions
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(Created page with "__NOTOC__ {{Client event}} This event is triggered before GTA renders the HUD. This is particularly useful if you want to use dxUpdateScreenSource to capture the screen onto...") |
(Added a link to the game processing order page.) |
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==See Also== | ==See Also== | ||
===[[Game_Processing_Order|Game Processing Order]]=== | |||
===Other client events=== | ===Other client events=== | ||
{{Client_other_events}} | {{Client_other_events}} |
Revision as of 02:40, 20 April 2012
This event is triggered before GTA renders the HUD. This is particularly useful if you want to use dxUpdateScreenSource to capture the screen onto a texture without capturing the HUD, or to alter HUD textures using shaders before they are drawn onto the screen.
Parameters
None
Source
The source of this event is the client's root element.
Example
-- TODO
See Also
Game Processing Order
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound