OnClientMinimize: Difference between revisions
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(The event is complete now, so there is no need to include it in that category) |
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__NOTOC__ | __NOTOC__ | ||
This event is triggered when the local player minimizes the game screen. | This event is triggered when the local player minimizes the game screen. | ||
{{Note | This event only triggers from fullscreen minimize. [[onClientRestore]] can trigger even if this event didn't.}} | |||
==Parameters== | ==Parameters== | ||
No parameters. | |||
==Example== | ==Example== |
Latest revision as of 11:55, 3 January 2020
This event is triggered when the local player minimizes the game screen.
Parameters
No parameters.
Example
This example kills any player who minimizes the game.
function handleMinimize() setElementHealth( localPlayer, 0 ) end addEventHandler( "onClientMinimize", root, handleMinimize )
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled