OnClientMinimize: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when the local player minimizes the game screen. | This event is triggered when the local player minimizes the game screen. | ||
{{Note | This event only triggers from fullscreen minimize. [[onClientRestore]] can trigger even if this event didn't. [[isMTAWindowFocused]] is a more reliable way to see if a player is minimized.}} | |||
==Parameters== | ==Parameters== | ||
No parameters. | |||
==Source== | |||
The source of this event is [[root]] element. | |||
==Example== | ==Example== |
Latest revision as of 16:15, 29 May 2025
This event is triggered when the local player minimizes the game screen.
Parameters
No parameters.
Source
The source of this event is root element.
Example
This example kills any player who minimizes the game.
function handleMinimize() setElementHealth( localPlayer, 0 ) end addEventHandler( "onClientMinimize", root, handleMinimize )
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled