OnClientMinimize: Difference between revisions
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(Created page with "Category:Incomplete Event {{Client event}} __NOTOC__ This event is triggered when the local player minimizes the game screen. ==Example== This example kills any player who ...") |
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Line 8: | Line 8: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function handleMinimize() | function handleMinimize() | ||
setElementHealth(getLocalPlayer(), 0) | |||
end | end | ||
addEventHandler("onClientMinimize",getLocalPlayer(),handleMinimize) | addEventHandler("onClientMinimize",getLocalPlayer(),handleMinimize) |
Revision as of 02:36, 5 August 2011
This event is triggered when the local player minimizes the game screen.
Example
This example kills any player who minimizes the game.
function handleMinimize() setElementHealth(getLocalPlayer(), 0) end addEventHandler("onClientMinimize",getLocalPlayer(),handleMinimize)
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled