OnClientMinimize: Difference between revisions
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Line 11: | Line 11: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function handleMinimize() | function handleMinimize() | ||
setElementHealth( | setElementHealth( localPlayer, 0 ) | ||
end | end | ||
addEventHandler("onClientMinimize", | addEventHandler( "onClientMinimize", root, handleMinimize ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 13:26, 24 August 2011
This event is triggered when the local player minimizes the game screen.
Parameters
None
Example
This example kills any player who minimizes the game.
function handleMinimize() setElementHealth( localPlayer, 0 ) end addEventHandler( "onClientMinimize", root, handleMinimize )
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled