OnClientPedDamage: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
This event is triggered whenever a [[ped]] is damaged. | This event is triggered whenever a [[ped]] is damaged. |
Revision as of 04:47, 12 August 2009
This event is triggered whenever a ped is damaged.
Parameters
element attacker, int weapon, int bodypart [, float loss ]
- attacker: A player element representing the attacker or vehicle element (when a ped falls of a bike).
- weapon: An integer representing the weapon ID the attacker used
- bodypart: An integer representing the bodypart the ped was damaged
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- loss: A float representing the percentage of health the ped lost.
Source
The source of this event is the ped that got damaged
Cancel effect
If this event is canceled, then any damaging effects to the ped will cease.
Example
See Also
Client ped events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled