OnClientPedDamage

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Revision as of 23:06, 16 May 2009 by Cazomino05 (talk | contribs) (Added a Compatability notice.)
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NOTE In 1.0 revision 854 this event is being Temporarily replaced by the upgrader to onClientPlayerDamage for compatability purposes (This event will no longer fire for players), Therefore it is advised you run the upgrader before we remove this Temporary Compatability measure.

This event is triggered whenever a ped is damaged.

Parameters

element attacker, int weapon, int bodypart [, float loss ]
  • attacker: A player element representing the attacker or vehicle element (when a ped falls of a bike).
  • weapon: An integer representing the weapon ID the attacker used
  • bodypart: An integer representing the bodypart the ped was damaged
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • loss: A float representing the percentage of health the ped lost.

Source

The source of this event is the ped that got damaged

Cancel effect

If this event is canceled, then any damaging effects to the ped will cease.

Example

See Also

Client ped events


Client event functions