OnClientPedWasted: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
'''NOTE In 1.0 revision 854 this event is being Temporarily replaced by the upgrader to onClientPlayerWasted for compatability purposes (This event will no longer fire for players), Therefore it is advised you run the upgrader before we remove this Temporary Compatability measure.''' | |||
This event is triggered whenever a ped dies. | This event is triggered whenever a ped dies. | ||
Revision as of 23:05, 16 May 2009
NOTE In 1.0 revision 854 this event is being Temporarily replaced by the upgrader to onClientPlayerWasted for compatability purposes (This event will no longer fire for players), Therefore it is advised you run the upgrader before we remove this Temporary Compatability measure.
This event is triggered whenever a ped dies.
Parameters
element killer, int weapon, int bodypart
- killer: A player element representing the killer.
- weapon: An integer representing the weapon ID the killer used
- bodypart: An integer representing the bodypart the player was damaged
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
Source
The source of this event is the ped that died.
Example
See Also
Client ped events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled