OnClientPedsProcessed: Difference between revisions
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==Example== | ==Example== | ||
{{Needs_Example}} | {{Needs_Example}} | ||
==Requirements== | |||
{{Requirements|n/a|1.5.8-9.20704}} | |||
==Warning== | ==Warning== |
Revision as of 11:06, 20 September 2021
20704
Parameters
None.
Source
The source of this event is the client's root element.
Example
Script Example Missing Event OnClientPedsProcessed needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Requirements
This template will be deleted.
Warning
This event will trigger whatever function it is attached to with every frame. Depending on the server's maximum FPS and what your computer might handle - you might end up triggering the function 30-60 times per second.
As a result, this event may cause severe lag and/or even crashes if not used cautiously.
See Also
Game Processing Order
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled