OnClientPedsProcessed: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
{{ | {{Added feature/item|3.0159|1.5.9|1.5.8|20704|This event is triggered after GTA updates bone transformations for all peds. This event can be used for updating bones.}} | ||
==Parameters== | ==Parameters== | ||
None. | |||
==Source== | ==Source== |
Revision as of 11:01, 20 September 2021
20704
Parameters
None.
Source
The source of this event is the client's root element.
Example
Script Example Missing Event OnClientPedsProcessed needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Warning
This event will trigger whatever function it is attached to with every frame. Depending on the server's maximum FPS and what your computer might handle - you might end up triggering the function 30-60 times per second.
As a result, this event may cause severe lag and/or even crashes if not used cautiously.
See Also
Game Processing Order
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled