OnClientPlayerNetworkStatus

From Multi Theft Auto: Wiki
Revision as of 22:33, 22 June 2015 by Arran Fortuna (talk | contribs) (Created page with "{{Client event}} {{New items|3.0142|1.4.1-7295| __NOTOC__ This event is triggered when the network connection is interrupted. }} ==Parameters== <syntaxhighlight lang="lua"> int status, int...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This event is triggered when the network connection is interrupted.

Parameters

int status, int ticks
  • status: A number which is 0 if the interruption has begun, or 1 if the interruption is ending.
  • ticks: Number of ticks since the interruption started.

Source

The source of this event is the root element.

Example

This example plays a sound if it was downloaded successfully

addEventHandler( "onClientPlayerNetworkStatus", root,
  function( status, ticks )
    if status == 0 then
      outputDebugString( "(packets from server) interruption began " .. ticks .. " ticks ago" )
    elseif status == 1 then
      outputDebugString( "(packets from server) interruption began " .. ticks .. " ticks ago and has just ended" )
    end
  end
)

See Also

Other client events