OnClientPlayerVoiceStart: Difference between revisions
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<div style="border: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div> | <div style="border: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div> | ||
This event is triggered when a player starts talking through voice chat. | This event is triggered when a player starts talking through voice chat. | ||
__NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa-blue/issues/1700). You should use onPlayerVoiceStart and trigger a custom client-sided event to get similar results, minus the cancelEvent effect.}} | |||
==Parameters== | ==Parameters== | ||
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This example outputs to the console the player that started talking. | This example outputs to the console the player that started talking. | ||
<syntaxhighlight lang="lua">addEventHandler("onClientPlayerVoiceStart",root,function() | <syntaxhighlight lang="lua">addEventHandler("onClientPlayerVoiceStart",root,function() | ||
outputConsole(getPlayerName(source) | outputConsole(getPlayerName(source).." has started talking.") | ||
end) | end) | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 23:35, 19 July 2023
Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource
This event is triggered when a player starts talking through voice chat.
Parameters
No parameters.
Source
The source of this event is the player element that just started talking through voice chat.
Cancel effect
- If the source is the local player, the local player will not broadcast his voice chat to the server
- If the source is a remote player, the player who started talking will not be heard.
Example
This example outputs to the console the player that started talking.
addEventHandler("onClientPlayerVoiceStart",root,function() outputConsole(getPlayerName(source).." has started talking.") end)
See Also
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch