OnClientPlayerVoiceStart: Difference between revisions

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m (This event does not work, we should let everyone know)
 
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==Example==  
==Example==  
This example outputs to the console the player that started talking.
This example outputs to the console the player that started talking.
<syntaxhighlight lang="lua">addEventHandler("onClientPlayerVoiceStart",root,function()
<section name="Example 1" class="client" show="true">
<syntaxhighlight lang="lua">
addEventHandler("onClientPlayerVoiceStart",root,function()
outputConsole(getPlayerName(source).." has started talking.")
outputConsole(getPlayerName(source).." has started talking.")
end)
end)
</syntaxhighlight>
</syntaxhighlight>
</section>
This example prevents the function from running multiple times due to inconsistent event execution.
<section name="Example 2" class="client" show="true" >
<syntaxhighlight lang="lua">
local toggleFix = 0
addEventHandler('onClientPlayerVoiceStart', localPlayer,
function()
if toggleFix == 0 then
outputConsole("You've started talking")
end
end
)
addEventHandler('onClientPlayerVoiceStop', localPlayer,
function()
if not getKeyState("z") then
toggleFix = 0
outputConsole("You've stopped talking")
end
end
)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_player_events}}
{{Client_player_events}}

Latest revision as of 04:25, 17 February 2026

Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource

This event is triggered when a player starts talking through voice chat.

[[{{{image}}}|link=|]] Note: This event triggers inconsistently (https://github.com/multitheftauto/mtasa-blue/issues/1700). You should use onPlayerVoiceStart and trigger a custom client-sided event to get similar results, minus the cancelEvent effect.

Parameters

No parameters.

Source

The source of this event is the player element that just started talking through voice chat.

Cancel effect

  • If the source is the local player, the local player will not broadcast his voice chat to the server
  • If the source is a remote player, the player who started talking will not be heard.

Example

This example outputs to the console the player that started talking.

Click to collapse [-]
Example 1
addEventHandler("onClientPlayerVoiceStart",root,function()
	outputConsole(getPlayerName(source).." has started talking.")
end)

This example prevents the function from running multiple times due to inconsistent event execution.

Click to collapse [-]
Example 2
local toggleFix = 0
addEventHandler('onClientPlayerVoiceStart', localPlayer,
	function()
		if toggleFix == 0 then
			outputConsole("You've started talking")
		end
	end
)

addEventHandler('onClientPlayerVoiceStop', localPlayer,
	function()
		if not getKeyState("z") then
			toggleFix = 0
			outputConsole("You've stopped talking")
		end
	end
)

See Also