OnClientPlayerVoiceStop: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when a player stops talking through voice chat. | This event is triggered when a player stops talking through voice chat. | ||
{{Important Note|This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]}} | |||
==Parameters== | ==Parameters== |
Revision as of 06:02, 11 August 2019
This event is triggered when a player stops talking through voice chat.
Important Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource |
Parameters
No parameters.
Source
The source of this event is the player element that just stopped talking through voice chat.
Cancel effect
- If the source is the local player, the local player will not broadcast his voice chat to the server
- If the source is a remote player, the player who started talking will not be heard.
Example
This example outputs to the console the player that stopped talking.
addEventHandler("onClientPlayerVoiceStop",root,function() outputConsole(getPlayerName(source)..." has stopped talking.") end)
See Also
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch