OnClientPlayerVoiceStop
		
		
		
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Note:  This event should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the Voice Resource
This event is triggered when a player stops talking through voice chat.
Parameters
No parameters.
Source
The source of this event is the player element that just stopped talking through voice chat.
Cancel effect
- If the source is the local player, the local player will not broadcast his voice chat to the server
 - If the source is a remote player, the player who started talking will not be heard.
 
Example
This example outputs to the console the player that stopped talking.
addEventHandler("onClientPlayerVoiceStop",root,function()
	outputConsole(getPlayerName(source)..." has stopped talking.")
end)
See Also
- onClientPlayerChangeNick
 - onClientPlayerChoke
 - onClientPlayerDamage
 - onClientPlayerHeliKilled
 - onClientPlayerHitByWaterCannon
 - onClientPlayerJoin
 - onClientPlayerPickupHit
 - onClientPlayerPickupLeave
 - onClientPlayerQuit
 - onClientPlayerRadioSwitch
 - onClientPlayerSpawn
 - onClientPlayerStealthKill
 - onClientPlayerStuntFinish
 - onClientPlayerStuntStart
 - onClientPlayerTarget
 - onClientPlayerVehicleEnter
 - onClientPlayerVehicleExit
 - onClientPlayerVoicePause
 - onClientPlayerVoiceResumed
 - onClientPlayerVoiceStart
 - onClientPlayerVoiceStop
 - onClientPlayerWasted
 - onClientPlayerWeaponFire
 - onClientPlayerWeaponSwitch